Why we built Brandolog (and why the blocks are free)
A short note on the principles behind the builder: why it looks like tetris, why Logi is a television, and why we don't charge for the basics.
3 min readA composite portrait from the dozens of shops we've watched launch: the numbers, the panics, and the month something clicks.
An important note before we start: this is not one specific shop. It's a composite — assembled from the dozens of small shops we've watched launch, plus the questions that land in our help center. The numbers are typical, not somebody's accounts.
We do it this way on purpose. Stories with real names and round numbers are usually advertising. This one is a map.
The classic opening. There's a product — say handmade things that already sell to friends. There's an Instagram with 800 followers. There's an idea for a name.
Between three weeks and eight months disappear here. The reason is almost always one of three:
The shops that actually launch are usually the ones somebody pushed to publish unfinished. Typical product count at launch: between 4 and 8. Not 40.
The site is live. Revenue is somewhere between nothing and a few orders, mostly from people who already know you.
This is the most dangerous moment of the whole journey, because it looks like an answer to "was this worth it?". It isn't. Month one is quiet for nearly everyone.
What actually happens in this month:
The useful action here is boring: send 20 personal messages and fix the three things that don't work.
Ten to twenty-five orders in total. The first repeat purchase appears. So do the first two reviews.
This is where conversion becomes visible — and it's usually bad. Between 0.4% and 0.9% is normal for month two. The causes are predictable and repeat everywhere:
Shops that fix exactly those four things usually lift conversion to around 1.5% within a month. Without spending anything on ads.
There is almost always one channel that clicks. Which one varies, but the pattern is identical: something that was being done timidly suddenly starts producing.
The most common versions:
The important observation: it's almost never five channels at once. One works, and the other four were distraction.
Orders reach 15–20 a week and a new problem appears: the human can't keep up.
The symptoms are always the same — packing until midnight, mixed-up addresses, materials running out, a forgotten order. It's a good problem, but it's a problem.
What helps, in order of effect:
Point 4 is the hardest and the most profitable.
Here comes the conversation every small maker postpones: the prices are too low.
The maths people do too late looks like this: a €15 product, €6 of materials, €0.60 packaging, €1.50 of absorbed shipping, 6% refused parcels, a little waste. Real profit lands around €4.50 — for ninety minutes of work per unit.
Raising the price by 15–20% almost never costs as many orders as you fear. Typically about 90% of orders survive a 20% increase — meaning profit jumps.
Between 60 and 150 orders across half a year. There are repeat customers. There's an email list of a few hundred. There are three products producing 70% of revenue, and four that just take up space.
And most importantly: there's a system. You know which channel works, which day you ship, which photo stops the scroll.
From here, growth is repetition rather than discovery.
If you're in month 1 and it's quiet: that's the shape of the curve, not a verdict. If you've been in month 0 for eight months: ship it today, at 80%.
Written by
The Brandolog team
We write down what we learned building Brandolog — and watching thousands of people ship their very first website.
A short note on the principles behind the builder: why it looks like tetris, why Logi is a television, and why we don't charge for the basics.
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4 min readSnap a website together out of blocks in minutes — free, no code, no sign-up to begin with.